
The mighty Assyrians have arrived and they are ready to terrorize the nations of Natios!
Known for their cruelty and their deportation tactics, the Assyrians were one of the most feared and military empire of Mesopotamia. Their greatest king, Ashurbanipal was a pioneer in both war and science and their main God, Ashur, gave his name to cities and descendant alike. In Natios, the Assyrians are the "Weapons" faction. They have access to an array of diverse and useful weapons and they can play any weapons without the need to be at the right Age.
*The other cards that fit the Assyrian archetype but are not only for Assyrians are mostly in the "Duels in the Sand" section of the Cards list
**The Assyrian cards can be found in the Duals in the Sand set.
Strengths:
- Strong weapons and weapons abilities. Heroes and Governors can search and use weapon to their benefit
- Powerful soldiers with good effects and high stats.
- The Assyrians can play any cards at the beginning of the game, giving them an advantage if used correctly
Weaknesses:
- Non-Faith Heroes are weak and won't have an impact
- Limited to some card types during each turn
- Very Weapon dependent.
Governor



Heroes









Soldiers














Cities and City-States






Relics




Strategies



Weapons







Events



Technologies

Tactics, Ambushes and Campaigns







