
During the 60s in USA, an illegal project was started by the American Government and the CIA. They wanted to understand how to control a man's mind and gather some intel about consciousness. With tools like the infamous Men in black, LSD and the legendary Polybius, make your opponent doubt their every move and go deeper in this rabbit hole
*The other cards that fit the MKultra archetype but are not only for MKultra are mostly in the "Strange America" section of the Cards list
**The MKultra cards can be found in the Strange America set.
Strengths:
- Strong Relics and Strategies that will change the pace of the game
- You can poison your opponent's deck by putting cards inside of it
- Strange and unexpected interaction will mess up your opponent's plans
Weaknesses:
- Weak units are mostly there for their effects and not their stats
- Your cards can punish yourself if you don't know your deck enough
- This is a high complexity deck
Governor






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Relics



Strategies






Weapons



Events


Technologies


Tactics, Ambushes and Campaigns



