top of page

For now, this faction only focuses on the Sam the Sandown Clown archetype. This strange cryptid story was made popular during the 70s, when children reported seeing a strange being which was neither a ghost nor an alien. What appeared to them was All Colours Sam, a friendly entity who was afraid of adults and just wanted friends. Despite his creepy appearance, Sam brought laughs and conversations to the children. What was he? It is still a mystery today. In Natios, you can play Sam the clown and with this deck, bring everything mysterious to the table. Vanish, appear and trick your opponents with the shuffle mechanic.

**The Sam the Sandown Clown cards can be found in the Things that go Bump in the Night set.

​

Strengths:  

- Sam is your main Hero and unit from this archetype. He has a lot of tricks and your opponent won't know how to deal with it

- You can easily remove threats from the field by reshuffling them into your opponent's deck

​

Weaknesses:

- Your units are really weak, not really made for attacking or defending

- If Sam is destroyed too often, you won't be able to deal with your opponent's deck

Governor

Sam, the sandown clown 2026-01.png

Heroes

Fay 2026-01.png
All Colours Sam 2026-01.png

Soldiers

Witnessing children 2926-01.png
Sandown police 2026-01.png

Cities and City-States

The isle of wight 2026-01.png

Relics

the metallic shed 2026-01.png
Sam's Microphone 2026-01.png

Strategies

It only appears 2026-01.png

Tactics, Ambushes and Campaigns

Others like him 2026-01.png
We all Float 2026-01.png
Hello and i am 2026-01.png
Eating berries 2026-01.png
a ghost 2026-01.png
bottom of page